@InProceedings{GuedesGattCarv:1997:ReRePh,
author = "Guedes, Luiz Carlos Castro and Gattass, Marcelo and Carvalho,
Paulo Cezar Pinto",
title = "Real-time rendering of photo-textured terrain height fields",
booktitle = "Proceedings...",
year = "1997",
editor = "Figueiredo, Luiz Henrique de and Netto, Marcio Lobo",
pages = "18--25",
organization = "Brazilian Symposium on Computer Graphics and Image Processing, 10.
(SIBGRAPI)",
publisher = "IEEE Computer Society",
address = "Los Alamitos",
note = "The conference was held in Campos de Jord{\~a}o, SP, Brazil, from
October 13 to 16.",
abstract = "Interactive tridimensional visualization of terrain models can be
found in Geographical Information Systems and computer games. Both
applications share the need for high performance algorithms that
are tailored to produce textured images in interactive time, say
at least 5 frames per second. In this paper we propose and analyze
the extension of a well known ray casting algorithm to the case
where the view plane is not vertical. Three efficient algorithms
are presented and compared. Experimental results are shown and
conclusions are made.",
conference-location = "Campos de Jord{\~a}o, SP, Brazil",
conference-year = "Oct. 1997",
language = "en",
organisation = "SBC - Sociedade Brasileira de Computa{\c{c}}{\~a}o; USP -
Universidade de S{\~a}o Paulo",
ibi = "83LX3pFwXQZW44Lb/dk2aG",
url = "http://urlib.net/ibi/83LX3pFwXQZW44Lb/dk2aG",
targetfile = "art56.pdf",
urlaccessdate = "2024, May 03"
}