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@InProceedings{GuedesGattCarv:1997:ReRePh,
               author = "Guedes, Luiz Carlos Castro and Gattass, Marcelo and Carvalho, 
                         Paulo Cezar Pinto",
                title = "Real-time rendering of photo-textured terrain height fields",
            booktitle = "Proceedings...",
                 year = "1997",
               editor = "Figueiredo, Luiz Henrique de and Netto, Marcio Lobo",
                pages = "18--25",
         organization = "Brazilian Symposium on Computer Graphics and Image Processing, 10. 
                         (SIBGRAPI)",
            publisher = "IEEE Computer Society",
              address = "Los Alamitos",
                 note = "The conference was held in Campos de Jord{\~a}o, SP, Brazil, from 
                         October 13 to 16.",
             abstract = "Interactive tridimensional visualization of terrain models can be 
                         found in Geographical Information Systems and computer games. Both 
                         applications share the need for high performance algorithms that 
                         are tailored to produce textured images in interactive time, say 
                         at least 5 frames per second. In this paper we propose and analyze 
                         the extension of a well known ray casting algorithm to the case 
                         where the view plane is not vertical. Three efficient algorithms 
                         are presented and compared. Experimental results are shown and 
                         conclusions are made.",
  conference-location = "Campos de Jord{\~a}o, SP, Brazil",
      conference-year = "Oct. 1997",
             language = "en",
         organisation = "SBC - Sociedade Brasileira de Computa{\c{c}}{\~a}o; USP - 
                         Universidade de S{\~a}o Paulo",
                  ibi = "83LX3pFwXQZW44Lb/dk2aG",
                  url = "http://urlib.net/ibi/83LX3pFwXQZW44Lb/dk2aG",
           targetfile = "art56.pdf",
        urlaccessdate = "2024, May 03"
}


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